Online CV
  • Games
  • Game Mods
  • Code
  • Writing and Media
    • Blog
      • Gamasutra Profile
      • Art
        • Animations
          • Photography
          • Downloads
          • Graphic Design & Web
          • Contact Me
          • About Me
            • Games I Play

            Anna is a technical designer, programmer, writer and geek whisperer, with a passion for all things games. She is a hard core nerd, with excellent people skills.


            Anna Tito - IGDA Member Profile


            See my other profiles:

            • Gamasutra
            • LinkedIn
            • Twitter:@MythicalC


            "I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant OO code and teaching artists and designers to code."

            The Momentous Choice 12/09/2009
            0 Comments
             
            The idea of the momentous choice is that a single choice in a game that has real and measurable effects and consequences for game play and narrative. In many games choice is defined slowly through character specialisation and personalisation through RPG Stats the introduction of the momentous choice allows the game to develop a degree of complexity by developing the concepts of cause and effect. Though out most game play the notions of cause and effect have been limited as the only real effect is often player death and then respawn or restart, in many modern games even the power of this choice has been lessened with instantaneous respawn and the notion of fainting rather than dying. The impact of this ‘immortality' is that the player is less likely to consider the choices they make, they can charge through with most problems being overcome through brute force. The momentous choice reintroduces the player to the notion of considered action.

            Read More
            Add Comment
             

              Archives

              August 2011
              June 2011
              January 2010
              December 2009

              Categories

              All
              Aesthetics
              Barriers To Engagement
              Computer Games
              Ethics
              Free Play
              Game Criticism
              Game Design
              Game Programming
              Game Theory
              Ludology
              Making Games
              Narrative Theory
              Narratology
              Personal Reflections
              Programming
              The Panel
              Women In Games

              RSS Feed


            Acknowledgements
            Photoshop brushes, used in background and header: Swirl Brushes by cocacolagirlie and Thorns Vines Gates by Cybrea
            Header Font:Neverwinter