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            Anna is a technical designer, programmer, writer and geek whisperer, with a passion for all things games. She is a hard core nerd, with excellent people skills.


            Anna Tito - IGDA Member Profile


            See my other profiles:

            • Gamasutra
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            • Twitter:@MythicalC


            "I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant OO code and teaching artists and designers to code."

            Games, Stories and the Creation of Meaning 01/03/2010
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            Stories define, challenge and change us. They define the boundaries of what we know and how we know it. They teach us about the experience of others and how our and their worlds intertwine. They speak to us of the fantastic; they speak to us of the real. A good story speaks on many levels; it grows with us and redefines itself through our own experience. I am not simply talking here about the grandiose sagas of the ancient mythology or the quests and adventures presented in modern novels, I am more broadly talking about the stories people tell of themselves and their lives. We each have a personal narrative, we all tell stories, it is how we make sense of our existence and ourselves. However we also must have other stories by which to compare and contract our own. It gives us a comparative framework a way in which we begin to see outside of ourselves and build an empathetic experience of others and the world.

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            Acknowledgements
            Photoshop brushes, used in background and header: Swirl Brushes by cocacolagirlie and Thorns Vines Gates by Cybrea
            Header Font:Neverwinter