Online CV
  • Games
  • Game Mods
  • Code
  • Writing and Media
    • Blog
      • Gamasutra Profile
      • Art
        • Animations
          • Photography
          • Downloads
          • Graphic Design & Web
          • Contact Me
          • About Me
            • Games I Play

            Anna is a technical designer, programmer, writer and geek whisperer, with a passion for all things games. She is a hard core nerd, with excellent people skills.


            Anna Tito - IGDA Member Profile


            See my other profiles:

            • Gamasutra
            • LinkedIn
            • Twitter:@MythicalC


            "I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant OO code and teaching artists and designers to code."

            BP214 - Bachelor of Arts (Games Graphics Design), 
            Graduate 2011, Pass with Distinction (GPA : 3.7)
            RMIT University, Melbourne

            Majors: Programming and Computer Game Design

            2008

            Semester 1
            • Games Studio 1 (Never Winter Nights 2): HD
            • Maths & Physics for Artists: HD
            • Introduction to Programming: HD
            • Imaging 1 (Photoshop): HD
            Semester 2
            • Games Studio 2 (UT2004): HD
            • Design for Interactive Media (Flash): HD
            • Imaging 2 (Photoshop, Illustrator, After Effects): HD


            2009

            Semester 1
            • Programming 1 (Java - SE): HD
            • Digital Painting, Lighting & Printing (Photoshop, InDesign, Corel Painter): HD
            • Imaging and Animation (Maya): HD
            Semester 2
            • Programming 2 (Java - SE): HD
            • Design for Interactive Media 2 (Flash): Di
            • Advanced Imaging and Animation (Maya): HD
            Summer Semester 2009
            • iPhone Game Development (Torque Engine): P (Pass or Fail subject)


            2010

            Semester 1
            • Programming Techniques (C): HD
            • Mobile Application Development (Java - J2ME, SQL, SOAP): HD
            • Web3D and Graphics Technology (X3D): HD
            Semester 2
            • No Courses - Backpacking around the Americas 
            • Guest lecturing - Oswego New York, see details here


            2011

            Semester 1 
            • Interact Digital Media Project A - Design and build an interactive media project or game
              Project: A Stitch in Time ( iTorque 2D Game Engine, Role: Programmer, Technical Artists, Engine Implementation): Di
            • Web Development Technologies ( C#, .Net Framework, SQL): Di
            Semester 2 (Current)
            • Interact Digital Media Project B - Design and build an interactive media project or game
              Project: Isle of Ragnarok (Interactive environment utilising Unity, Role: Programmer, Designer, Writer, Sound Designer, Technical Artists, Environmental Asset creation): Cr
            • iPhone Software Engineering (Objective-C): Di
            • 3D Character creation, animation and visual effects (Maya): HD
            Acknowledgements
            Photoshop brushes, used in background and header: Swirl Brushes by cocacolagirlie and Thorns Vines Gates by Cybrea
            Header Font:Neverwinter