BP214 - Bachelor of Arts (Games Graphics Design),
Graduate 2011, Pass with Distinction (GPA : 3.7)
RMIT University, Melbourne
Majors: Programming and Computer Game Design
2008
Semester 1
2009
Semester 1
2010
Semester 1
2011
Semester 1
Graduate 2011, Pass with Distinction (GPA : 3.7)
RMIT University, Melbourne
Majors: Programming and Computer Game Design
2008
Semester 1
- Games Studio 1 (Never Winter Nights 2): HD
- Maths & Physics for Artists: HD
- Introduction to Programming: HD
- Imaging 1 (Photoshop): HD
- Games Studio 2 (UT2004): HD
- Design for Interactive Media (Flash): HD
- Imaging 2 (Photoshop, Illustrator, After Effects): HD
2009
Semester 1
- Programming 1 (Java - SE): HD
- Digital Painting, Lighting & Printing (Photoshop, InDesign, Corel Painter): HD
- Imaging and Animation (Maya): HD
- Programming 2 (Java - SE): HD
- Design for Interactive Media 2 (Flash): Di
- Advanced Imaging and Animation (Maya): HD
- iPhone Game Development (Torque Engine): P (Pass or Fail subject)
2010
Semester 1
- Programming Techniques (C): HD
- Mobile Application Development (Java - J2ME, SQL, SOAP): HD
- Web3D and Graphics Technology (X3D): HD
- No Courses - Backpacking around the Americas
- Guest lecturing - Oswego New York, see details here
2011
Semester 1
- Interact Digital Media Project A - Design and build an interactive media project or game
Project: A Stitch in Time ( iTorque 2D Game Engine, Role: Programmer, Technical Artists, Engine Implementation): Di - Web Development Technologies ( C#, .Net Framework, SQL): Di
- Interact Digital Media Project B - Design and build an interactive media project or game
Project: Isle of Ragnarok (Interactive environment utilising Unity, Role: Programmer, Designer, Writer, Sound Designer, Technical Artists, Environmental Asset creation): Cr - iPhone Software Engineering (Objective-C): Di
- 3D Character creation, animation and visual effects (Maya): HD
