Online CV
  • Games
  • Game Mods
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      • Gamasutra Profile
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        • Animations
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          • Contact Me
          • About Me
            • Games I Play

            Anna is a technical designer, programmer, writer and geek whisperer, with a passion for all things games. She is a hard core nerd, with excellent people skills.


            Anna Tito - IGDA Member Profile


            See my other profiles:

            • Gamasutra
            • LinkedIn
            • Twitter:@MythicalC


            "I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant OO code and teaching artists and designers to code."

            Games

            If you would like copies of any of these games, that aren't already online, please e-mail me or use the Contact Me form.

            Nom!Oboros

            Picture
            Nom!Oboros was created using Unity 3D
            2012
            Luke Kellett, Trevor Talbot, Harold Absalom, Sam Kayler-Thomson, Anna Tito

            Nom!Oboros was a group project, created by Luke Kellett, Trevor Talbot, Harold Absalom and Sam Kayler-Thomson as part of the 48hr Global Game Jam (2012). 

            You can download the full source code and runable game builds from the Global Game Jam website or you can download the Windows and Mac Builds here.

            See the team on Kotaku (5th picture down, we call it the SCRUM Thinker).

            Nom!Oboros
            • Nom!Oboros is a 2.5D reincarnation puzzle platformer. Nom! your way through the inhabitants of this adorably creepy world. Reincarnate as them and use their unique abilities to solve the spatial puzzles.
            • Use the W, A, D, and space keys to navigate around the world. Come in contact with the other creatures to Nom! and absorb them.
            • Die to reincarnate as the last creature you absorbed, an indicator in the top right shows you the type this will be. 
            • Use the special abilities of each type, like super jump, block pushing and smaller stature to solve the spatial puzzles.
            • Use death as a tool to reincarnate and gain or loose abilities, but make sure you have eaten someone, if you haven't you may die permanently!


            Picture
            Isle of Ragnarok was created using Unity 3D 

            We have been having some frame rate issues so I have removed the dynamic lighting effects and water effects which should bump the frame rate back up. You can download versions for Windows, Windows 64 or Mac Universal

            Isle of Ragnarok

            2011
            Pranee, Ben, Trevor, Boden, Anna


            Welcome to Ragnarok lying at the heart of Aya Sofya. It is a place of forgetting and solitude. It is where the gods go when they have no where else, when wold of men have forgotten them. A place where they can rest in stone until they are once more remembered and believed in. 

            The Isle of Ragnarok was a 12 week project focused on creating an interactive environment, not a game, that conveyed this sense of the forgotten and lost. It was inspired heavily by the the 3D exploration games of the early 1990's like Myst and Zork Nemisis, however the Isle of Ragnarok focuses on mood and open world exploration rather than on rails puzzle solving. 

            Anna's Roles: Programmer, Designer, Writer, Sound Designer, Level Designer, Technical Artists and Environmental Asset creation

            A Stitch in Time

            2011
            Pranee, Ben, Trevor, Boden, Anna 
            (Full credits below)

            “A Stitch in Time” is a 2D post apocalyptic steam punk  game for the iPad. The game combines casual game play mechanics with narrative animation sequences.  The game plays on the visual real estate of the iPad to present a powerful and attractive artistic style, which is carried through all aspects of the game, creating a seamless gaming experience.

            See right for the demo video of the game. I hope to have the final video as well as the PC version up soon. 

            A Stitch in Time Credits
            File Size: 154 kb
            File Type: pdf
            Download File

            This video requires Adobe Flash Player.

            "A Stitch in Time" is powered by the iTorque game engine.
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            Kitty Blossom

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            2009 
            Holly: Artist, Animator, Designer
            Anna: Background Artist, Designer, Programmer


            A mood game designed initially for the wii. Use your mouse to lead the cat around the screen avoiding the snowflakes and catching blossoms.
            kittyblossom.zip
            File Size: 1697 kb
            File Type: zip
            Download File

            Kitty Blossom Design Document
            File Size: 302 kb
            File Type: pdf
            Download File

            SQUISH!

            2008
            Anna: Artist, Designer, programmer


            With your lollipop of bunny DOOOM! squish as many bunnies as you can in 60 seconds. Watch out for the tentacle demon bunnies that can destroy your lollipop with their wiggly squiggly limbs!
            squish.zip
            File Size: 7140 kb
            File Type: zip
            Download File

            Squish Design Document
            File Size: 4026 kb
            File Type: pdf
            Download File

            Picture
            Acknowledgements
            Photoshop brushes, used in background and header: Swirl Brushes by cocacolagirlie and Thorns Vines Gates by Cybrea
            Header Font:Neverwinter