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          • About Me
            • Games I Play

            Anna is a technical designer, programmer, writer and geek whisperer, with a passion for all things games. She is a hard core nerd, with excellent people skills.


            Anna Tito - IGDA Member Profile


            See my other profiles:

            • Gamasutra
            • LinkedIn
            • Twitter:@MythicalC


            "I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant OO code and teaching artists and designers to code."


            Teaching and Course Work 

            Semester 2, 2011 

            Programming 2, COSC1076, RMIT University
            Tutor, Lab Assistant


            Course Goals:

            • This course extends the study of basic programming principles introduced in Programming 1. Advanced concepts of program design, implementation and testing will be introduced within a framework of object oriented programming using the Java programming language.

            Duties
            • Marking and feedback
            • Deliver four tutorials and three Lab sessions a week
            • Respond to, and assist with, student course content enquiries

            Semester 1, 2011 

            Game Studio 1, COSC2348, RMIT University
            Design and Art Tutor, Lab Assistant


            Course Goals:

            • Students to further develop their game design and development skills through the development of a functioning game mod from start to finish in groups of up to five using the Dragon Age: Origins toolset.

            Duties
            • Marking and feedback
            • Deliver four tutorials and four lab sessions per week (three repeat)
            • Respond to, and assist with, student course content enquiries
            • Develop tutorial content and progression based on a list of defined learning outcomes. Topics covered included:
              • Toolset introduction, file system, resources & levels (Interior)
              • Levels (exterior), terrain texturing, water, area properties, lighting & models
              • Path finding, exporting levels, areas, props (placeables) & items
              • Area transitions, conversations (part 1), plots, scripts, quests creatures & characters
              • Waypoints, conversations (part 2), stages & cut-scenes (part 1)
              • Cut-scenes (part 2)

            Download the combined tutorial notes (14.5MB)

            Programming 2, COSC1076, RMIT University
            Tutor, Lab Assistant


            Course Goals:

            • This course extends the study of basic programming principles introduced in Programming 1. Advanced concepts of program design, implementation and testing will be introduced within a framework of object oriented programming using the Java programming language.

            Duties
            • Marking and feedback
            • Deliver one tutorial and two Lab sessions a week
            • Respond to, and assist with, student course content enquiries

            Mobile Application Development, COSC2309/COSC2347, RMIT University
            Lab Assistant


            Course Goals:

            • This course is concerned with the development of applications on mobile and wireless computing platforms. Java will be used as a basis for teaching programming techniques and design patterns related to the development of standalone applications and mobile portals to enterprise and m-commerce systems. 
            Duties
            • Marking and feedback
            • Assist with two Lab sessions a week
            • Respond to, and assist with, student course content enquiries

            October, 2010

            Guest Lecturer, SUNY-Oswego, NY, USA

            Human Computer Interaction, Graduate Games Seminars
            • Games and Narrative: Download slides
            • Level Design 101: Download slides
            Cognitive Science Course, Undergraduate
            • Games and Narrative: Download slides, a lecture adapted from the graduate narrative lecture with additional slides for non-gamers

            Semester 1, 2010

            Game Studio 1, COSC2348, RMIT University
            Design and Art Tutor, Lab Assistant, Relief Programming Tutor 

            Course Goals:

            • Students to further develop their game design and development skills through the development of a functioning game mod from start to finish in groups of up to five using the Neverwinter Nights 2 Engine and toolset.

            Duties
            • Marking and feedback
            • Deliver four tutorials and four lab sessions per week (three repeat)
            • Respond to, and assist with, student course content enquiries
            • Develop tutorial content and progression based on a list of defined learning outcomes. Topics covered included:
              • Introduction to design and coding in the Neverwinter Nights Engine
              • Interior and exterior area design
              • Placeables, encounters and triggers
              • Character design and custom blueprints
              • Conversations, Quests and the Journal, including custom conversation scripts
              • Visual and sound effects
              • Advanced area development, including environmental objects
            Download the eight sets of tutorial notes (6.5MB)

            Semester 2, 2009 

            Game Studio 2, COSC2349, RMIT University 
            Design and Art Tutor, Lab Assistant, Head Tutor and Guest Lecturer

            Course Goals:

            • Students to further develop their game design and development skills through the development of a fully customised game mod from start to finish in groups of up to five using the Unreal 2004 Engine and toolset.

            Duties (divided by role): 

            Head Tutor
            • Keep and maintain course student records
            • Respond and solve student administrative and grade enquiries
            • Oversee and co-ordinate with scripting tutor
            • Send out assignment grades and feedback
            • Finalise, scale and submit final grades

            Lecturer

            • Prepare and deliver lectures, topics covered:
              • Immersion and games : Download slides
              • The Power of Stories: Download slides

            Tutor
            • Develop tutorial content and progression based on a list of defined learning outcomes. Download the tutorials and accompanying notes below. Topics covered:
              • Tutorial 1: Your First Level – an introduction to the Unreal Editor and how it works
              • Tutorial 2: Advanced Brushes and Static Meshes – includes creating basic custom static meshes
              • Tutorial 3: Terrain Editing and Sky Boxes
              • Tutorial 4: Volumes
              • Tutorial 5: Materials, Triggers and Movers – includes creating and importing custom textures and movers
              • Tutorial 5: Lighting and bot paths
              • Tutorial 7: Level Optimisation
              • Tutorial 8: Matinees
            • Marking and feedback
            • Deliver three tutorials and three lab sessions per week (two repeat)
            • Respond to, and assist with, student course content enquiries
            Download the eight tutorials and accompanying notes (22.3MB)

            Semester 1, 2009 

            Game Studio 1, COSC2348, RMIT University  
            Design and Art Lab Assistant and relief tutor

            Course goals:

            • Students learn the basics of game design and development through the development of a game mod from start to finish in groups of up to five using the Never Winter Nights 2 Engine and toolset. 

            Duties:

            • Marking and feedback;
            • Emergency relief tutoring;
            • Advise and assist with the development of a feasible mod development plan; and
            • Assisting students over come the technological and human difficulties faced during the mod development process.
            Acknowledgements
            Photoshop brushes, used in background and header: Swirl Brushes by cocacolagirlie and Thorns Vines Gates by Cybrea
            Header Font:Neverwinter